Losers say "the remaster generation." I nod, but with a thin grimace of displeasure. First of all, because of the generalization useful for many good reprints. Another thing is to try to withdraw money, for example, from production, in which only a small part of the texture was fixed and the resolution increased, and moreover, a comprehensive modernization of mechanisms and an attempt to transfer everything to a new graphics engine. Is Titan Quest one of these categories ?
Titan Quest for Xbox One and PlayStation 4 consoles is an unprecedented example of an attempt to remind young players and recall nostalgia for old age, one of the most iconic hacking and hacking items released exclusively on personal computers. What is interesting is that the remaster, not the remake , corresponds to the Pieces Interactive studio , when the original was created by Iron Lore in 2006 .
It has no equal mainly due to the fact that the production is really old - after all, it is almost 12 years old! You admit that the password for the remake/remaster comes from something from the consoles of the previous generation, and not from the grandfather. However, this does not change the fact that the manufacturers of the updated version have much more opportunities to work on such a project, such as, for example, graphics quality or matching mechanisms, in the end, they had to transfer control to controllers from XONE and PS4.
And although you could really spread your wings, it was decided to back down and take advantage of what was presented in the Anniversary Edition of 2016 on personal computers! I'm talking here primarily about the defeated resolution and slightly improved texture clarity, because in terms of gameplay (and that was actually one thing to do for Pieces Interactive!) There are some comments that I would like to refer to more broadly.
Overall, no other improvements were found other than improved visuals and modified controls. Which, on the one hand, you can enjoy, because we have a relatively truthful picture of the classic hack and slash, and on the other hand, I would like something more, because of the difference in the quality of games in 2006 and the current times. Just getting used to the numerous waterfalls and "modernity" in video games, an old man like Titan Quest is unlikely to be able to attract anyone from the younger group - here we are not only reborn on the map every time the game loads, but also continuously grind, a rather bad plot is maintained. The only thing that can work for a potential buyer is nostalgia.
As for the previously mentioned objections to gambling, I have to pay attention to the lack of control over the console environment when programmers rewrite the code. First of all, it is annoying to block movements during combat, when you press the button responsible for the attack several times, you lose control of the controlled character! In addition, there are problems with the exact indication of the object that we want to collect or the enemy to attack. This is due to the general specifics of the game, but adapted for the tandem mouse and keyboard, and not for controllers with not very accurate analog knobs.
When you see that a publisher has tried to invest money and hire a certain development team to update an already really old game that has been moved to a new environment, you think - they will surely do it for a medal, and it will be a remaster/remake. It turns out, however, that the only thing the manufacturers are up against is the creation of a new control model for the Xbox One and PlayStation 4 controllers, because even the visual design is a carbon coating of the Anniversary Edition two years ago. Despite this, the main mistakes cannot be avoided! It's just a bad game, and I wholeheartedly recommend that you install the original 2006 Titan Quest if you really want to feel the spirit of those years. https://olimpobet-peru.com